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Float

/21

Research and representation of (self)consumption. Interactive hypermedia device imagined during my studies.

  • Technologie

    Augmented Reality, LED manufacturing and programming, Sound design, Graphic design,

  • Year

    2021

  • Scope of work

    End-of-study project

Project PDF (FR)
Teaser
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The approach of this device is rooted in the framework of a of a semester-long project, guided by the specialty of information and communication under an artistic and digital approach. By questioning this discipline within our western and contemporary and contemporary societies, we can therefore we can see that we are now are nowadays anchored in a society in a society of knowledge society, an of information. Contrary to the industrial society which has two dimensions dimensions: space and time, the society of the knowledge society has three dimensions: space space, time and information. This notion of information is relative to the various technical and technological upheavals.

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The user is thus invited to immerse himself in a closed space, here representative of a utopian bubble. By utopia, we wanted here to register our device in an ideal in an ideal not taking into account any more constraints of the reality, the time, the space of the place in which it is. Of more, as a heterotopia, it has the power to juxtapose in a single real place several spaces, several places. This space at first sight can be interpreted by the visitors either as an element allowing to create a space of illusion, which denounces as as more illusory still all the real space, all the places inside which human life is compartmentalized. Or or, on the contrary, it can create another space, real, as perfect, as meticulous as well arranged as ours is disordered. It is in this that he is free to to inscribe himself there through his own imagination, his understanding and his utopia.

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